Applied Visualization Laboratory Intern
During my internship with the Idaho National Laboratory I created volumetric rendering software that allowed a user to take large raw data sets and view them in a three dimensional environment in real time. I worked under James Money Ph.D. who was the Applied Visualization Laboratory Lead at the Center for Advanced Energy Studies (CAES) building.
Live data sets can be viewed inside a Cave Automatic Virtual Environment (CAVE) which utilizes touch displays and large format video walls to give the user an immersive experience.Internship Poster
Physics Based Puzzle Game
Metaphysics is a first-person adventure puzzle game that requires the player to manipulate the gravity of himself and the surrounding objects to solve puzzles. My inspiration for creating this game was born from my love for puzzles and games in general.
I used Unity and coded in C# to create my game. The Unity Editor is a creative hub for artists, designers, developers, and other team members. It includes 2D and 3D scene design tools, storytelling and cinematics, lighting, audio system, Sprite management tools, particle effects and a powerful dope sheet animation system.
Solve Collisions, Constant Acceleration, and Constant Velocity Physics Problems
The app can solve collisions, constant acceleration, and constant velocity physics problems.
Instead of requiring the user to know specific data the app allows the user to enter in which ever variables they have and solve for the unknowns that the user leaves out.
This app was created in Android Studio and was written using Java and XML. Java was used for the mathematics and XML was used to create the layout and UI.